docs

Here's the first draft, of the first release, of the toolkit.

While I have many more tricks up my sleeve, node wise, I felt, getting an MVP out, was appropriate, at this time. 

I aim to continue in the basic design scheme, with only a few more genres to cover, including more intuitive vector handling. and also, figuring out sphinx!


So, in the interim, I figured I'd put up something at least!

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The Maths nodes, come with a trim function, a inverter, and range protection. the trim will function will give plus-minus 10%, of the value evaluated.  

The inverter node, will return a vector scaled to -1, a not, to a boolean, and a float/int, * -1

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The Shape Nodes, deploy a factor in the size of the product, to the relation of vertices, also based on whether or not, you're rendering! You may want to double check this value in particular, on your own use. They come with a fast option, to reduce resolution for, the various reasons, you'd like to reduce resolution, for.

The Quick Start Curve is fun! it's basically just mirrored, and toggled on the x-y plane.

Smoothing is a fun node! I can't remember where I saw that technique. it was youtube, somewhere. but I liked it! I just added the dial. 

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in the constructs section, the word constructs, is doing a lot of work.  

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That's all for now!